java -jar mygame.jar Your game should now run at a resolution of 320x240.
import javafx.animation.AnimationTimer;
import javafx.animation.AnimationTimer;
// Update game state here System.out.println("Game updated at " + currentTime); } }
public class GameLogic { private long lastUpdateTime = 0;
@Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game");
Create a new Java class (e.g., GameWindow.java ) and add the following code:
java -jar mygame.jar Your game should now run at a resolution of 320x240.
import javafx.animation.AnimationTimer;
import javafx.animation.AnimationTimer;
// Update game state here System.out.println("Game updated at " + currentTime); } }
public class GameLogic { private long lastUpdateTime = 0;
@Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game");
Create a new Java class (e.g., GameWindow.java ) and add the following code: